

For this reason, players could not maintain the momentum of their assaults in enemy-controlled systems unless their fleet was accompanied by supply vessels Ĭonquest featured a number of Admirals in the single-player campaign, which functioned similarly to hero units. Ships with fully depleted supply stores were then rendered completely ineffective until they returned to a supply base for reloading.

Supplies played a vital part in offensive operations, as each ship carried only a limited amount of supplies, which were depleted as weapons and special devices were used. Bases could be constructed on any discovered planets in any system, but would not be operable until a wormhole connecting that system to a friendly one was locked with a jumpgate or until a friendly Headquarters, Cocoon or Acropolis was constructed in the system.
